Sunday 26 February 2023

Only the Dead have seen the end of War.

 So I got my rulebook last week I decided Ill send the Untidy Rabbits on a trench crawl using the endless trenches rules. Nothing much to report there, I only dipped my toe into the trenches to gain enough xp for Kadett Hiram to swap out his flaw (he now has Baldrick, so there is 2 turnip carriers in my group now). My sniper Curt also spent xp to increase his Agility by 1. I came away with some loot and decided to save what little I had for later.


Today I took them on their first proper mission, scenario 1 from the rule book, I remembered to take pictures and thought Id write up a little bat rep. So without wasting more time may I present the Untidy Rabbits game 2.


Scenario 1 - Only the dead have seen the end of war. (Solo)

Conditions - Hostile Weather (Clear Skies)

Deployment



Turn 1

Varvara and A.D. push up the left flank lurking behind the bushes in front of Loyal 1, and on the right flank Sister Frida and Kadett Hiram move up by the ruined building near Loyal 2. Curt moves forward and takes a shot at Loyal 2 and fumbles, using the reroll dice order he still manages to miss. During the hostile phase Loyal 1 Charges Varvara and fails to his, Varvara hits back with his pickaxe wounding the Loyal. Loyal 2 charges Sister Frida and they both fail to hit each other.





Turn 2


Curt double moves closer to objective 2 making sure he is in line of sight to Loyal 3 hoping to bait him off of the objective. Varvara takes another swing at Loyal 1 burrying his pickaxe into the side of his opponents skull killing him. A.D. steps over the twitching corpse and pockets objective 1. Sister Frida and Kadett Hiram both wound Loyal 2 who misses his return hits. In the hostile phase Loyal 3 moves closer to Curt and Loyal 2 misses again. 




Turn 3

Varvara double moves into the building containing objective 3 whilst A.D. moves up behind him and takes a shot at Loyal 3 (rolled max damage) killing him outright. Sister Frida finishes off Loyal 2 and Kadett Hiram moves up collecting objective 2. During the hostile phase 2 Hounds of Anwin turn up and they both move towards A.D.




Turn 4

Sister Frida and Kadett Hiram move up to the wall by the hounds, A.D. shoots at Hound 1 wounding it and Curt takes a shot but misses. Varvara collects objective 3. In the hostile phase Hound 1 charges Kadett Hiram but misses and Hiram drops his weapon as he attacks back. Hound 2 charges Sister Frida injuring her and they hit back but does no damage.



Turn 5

A.D. clears the wall and attacks Hound 1 but misses, Varvara just makes it within striking distance of Hound 1 slaying it. Kadett Hiram charges Hound 2 and misses and the hound injures him in return. Curt takes aim at the last hound and injures it. In the hostile phase the Hound misses. 



Turn 6

Every piles into the last hound beating it to death. 


Post game.

Resources 

All loot counters captured +60R

All Loyals dead +30R

Taking part +10


Crew XP

Killing 3 Loyals and 2 Hounds +5XP

Capturing 3 loot counters +3XP

Surviving members +1XP


Using left over XP and XP gained from this mission I decided to spend 5XP on increasing Curts Agility by 1 and spent 5XP on increasing Sister Fridas Strength by 1.


I spent 2R for ammo reloads for A.D. and Curt, 25R on a rifle for Kadett Hiram, I also spent 25R for bandoliers for all members and upgraded my bunker with a Chemist (free grenade for every member before each scenario) for 50R. That leaves me with 19R left over.


Saturday 11 February 2023

The Untidy Rabbits

 So I ordered The Last War softcover, and whilst that is on its way I looked through the pdf and rolled up my first group. I used Wargames Atlantics WW1 French for these with a couple of parts borrowed from my bits box (perry faceplate and hammer). Super quick tickle with some paints later and I had a warband, and not just any warband, but the dreaded Untidy Rabbits!!! 



Crew Name: The Untidy Rabbits 
Crew XP:       Crew Resources: 4R



Varvara the Athazagoraphobic


Name: Varvara the Athazagoraphobic

Feat: What doesn't kill you makes you stronger.   Flaw: Flammable

HP: 8   Armour:

Injury:

Movement: 6

Agility: +1

Presence: -3

Strength: +3

Toughness: 0

Equipment:

Weapon: Pickaxe



A.D.

Name: A.D. 

Feat: Light Footed.    Flaw: Mysophobia

HP: 6    Armour:

Injury:

Movement: 7

Agility: +2

Presence: +2

Strength: -1

Toughness: -2

Equipment:

Weapon: Rifle, Grenade



Curt 'Red'


Name: Curt 'Red' (Sniper Specialist +5R)

Feat: (Vet) Cunning Plan, Nightingale.    Flaw: Baldrick

HP:  9   Armour:

Injury:

Movement: 2

Agility: -3

Presence: +4 (+3 and +1 for Sniper)

Strength: 0

Toughness: +1

Equipment: Reload (Sniper Rifle)

Weapon: Sniper Rifle



Sister Frida


Name: Sister Frida

Feat: Vampires don't Exist.   Flaw: Forgetful

HP: 7    Armour:

Injury:

Movement: 7

Agility: +2

Presence: -2

Strength: +2

Toughness: -1

Equipment: Lantern

Weapon: Bayonet



Kadett Hiram

Name: Kadett Hiram

Feat: Resourceful.   Flaw: Hoplophobia

HP: 10    Armour:

Injury:

Movement: 4

Agility: -1

Presence: +2

Strength: -2

Toughness: +2

Equipment:

Weapon: Rusted Rifle



I have started some hostiles, at the moment I have kept it simple and done some Mud Ghouls and Barbed Wire Beasts. When they are finished Im thinking about Trench Maggots, Zealots of War, Loyals and The Pathetic.


I have also ordered The Gloomy Day and Trench Coats and Trench Cats, I already have a few suitable minis for the Scourge but you cant have too many, now I have an excuse to make more. I have some Black Adder minis somewhere that could go up against them. 

Wednesday 1 February 2023

Trenches, Anomalies and Root Veg?

 Its been a while since I last posted here, I have neglected this blog due to focussing on 40k and Necromunda and my posting on Bolter and Chainsword. But GW's nostalgic releases and my playing 1st/2nd ed 40k instead of the current edition can only hold my attention for so long until my attention strays, and stray it has. Due to this I have decided I should be more active here as other non GW games have caught my eye, and Bolter and Chainsword is primarily a 40k forum so my future projects have no place there. 


I have mostly been looking at skirmish games, mostly due to the fact I dont have the funds or space to start new armies (dosnt help that earlier this year I bought a load of Normans and Vikings for Lion Rampant that are still on sprue or part built), and I have narrowed it down to three games. So this year I shall be dipping my toe into The Last War, Zona Alfa and Turnip28.


Turnip28


I picked up minis to convert up some warbands just before Christmas, the usual  French Napoleonics and Agincourt Knights by Perry Miniatures, I have not done much with them so far, still need additional tufts and grime applying before I get round to painting them, conversions are simple, basically just copied the ideas in the rules to keep things simple as I start out.


Zona Alfa


I have had a quick skim through the rules and have started a few Gangs using the Wargames Atlantic 'Cannon Fodder' as a basis, with a few Soviet Russian bits from Bolt Action thrown in for one of the gangs to make them stand out from the Scientist and Military guys and girls.


The Last War


At the moment all I have access to is the quick start rules (Ill be ordering the full rules later on this month) so I have just built some WW1 French and Germans straight from the box to keep things simple whilst I learn the rules, when I get the full version Ill build some more that are not so 'generic' and more fitting for the setting. Minis used are also from Wargames Atlantic.  Until I get the rules Ill just build/convert/sculpt some Mud Ghouls, Ghost of no mans land and Trench Maggots. I guess I should make some craters, barbed wire and splintered tree trunks as well whilst I wait.


Ill get some images up soon when there is something worth showing.